unmute/use headphones
UPPER SECOND CLASS HONOURS—BACHELOR OF SCIENCE BSc (Hons), COMPUTER GAME APPLICATIONS DEVELOPMENT
Abertay University, Dundee, Scotland
2019-2024
✆ +44 7713 824 337
❧ jgabetierney@gmail.com
✵ Glasgow, Scotland
Infinite Axis Utility with fuzzy logic clauses; Tools
programming; Augmented Reality/XR
technologies; Audio programming; multi-
disciplinary game application development;
Artificial Intelligence; Graphics programming
with Shaders; Network engineering
I elected to design a pitch document for this coursework, so as to most clearly communicate my intentions with reference to the assessment brief, and have my client be able to offer granular criticism.
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Firstly: a sound management system represents breathing patterns realistically, featuring—for example—double sharp inhales representative of a runner’s systematic breathing. The system is responsive to player character control, and is modelled after Beau Anthony Jimenez1.
Secondly: the ambient soundscape includes the random swapping between excerpts of a field recording2; modelled after Guy Somberg3, it protects against fatigue over long-term listening. Another source of ambient sound (Rain impacting a trailer-top) is localised to a surface: the 3D audio source follows a listener within the surface bounds.
(73.1 MB)
(The zipped content of original materials includes: the ready-to-run package and a user guide; the original coursework report and pitch; screenshots of MetaSounds Blueprints; and the source header and .cpp files)
1Jimenez, A.B. (2020) #TheLastOfUsPartII’s Breathing System Thread Part 1. Available at: https://threadreaderapp.com/thread/1284544387616104448.html (Accessed: 12 December 2023)
2See MetaSounds screenshots in the downloadable materials.
3Somberg, G. (2018) Game Audio Programming – Guy Somberg. Available at: https://youtu.be/jY3tPM1oNyU?feature=shared&t=1621 (Accessed: 12 December 2023)