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GABRIEL TIERNEY

UPPER SECOND CLASS HONOURS—BACHELOR OF SCIENCE BSc (Hons), COMPUTER GAME APPLICATIONS DEVELOPMENT

Abertay University, Dundee, Scotland
2019-2024

+44 7713 824 337
jgabetierney@gmail.com
Glasgow, Scotland

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Infinite Axis Utility with fuzzy logic clauses; Tools
programming; Augmented Reality/XR
technologies; Audio programming; multi-
disciplinary game application development;
Artificial Intelligence; Graphics programming
with Shaders; Network engineering

  • C++ and C#; python
  • Unreal Engine 4 and 5 (Native C++, Blueprints and MetaSounds)
  • Unity
  • Blender (Basic shapes/Complex collision)
  • OOP
  • Experience in a multi-disciplinary team
  • Handheld development (PS Vita)
  • DirectX, HLSL
  • UDP with Client/Server topology
  • Colab and Jupyter notebooks
  • SQLite, Windows applications
  • Git/Desktop/SourceTree
  • OpenGL
  • ImGui

Graphics Programming With Shaders

(The zipped content of original materials includes: the ready-to-run package and a user guide; the original coursework report and source HLSL files)

1Luna, F.D. (2012) ‘Tessellation Factors’, in Introduction to 3D Game Programming with DirectX 11, Intermediate/Experienced. United States: Mercury Learning and Information

2A phenomenon in photography in the out-of-focus parts of an image

3Technical explanation from the Original report (See downloadable materials)